<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8637211214048889189</id><updated>2011-08-03T18:03:15.271-07:00</updated><category term='Vanillaware'/><category term='Trend'/><category term='Opinion'/><category term='Narrative'/><category term='Microsoft'/><category term='Casual'/><category term='Sony'/><category term='Game'/><category term='Console'/><category term='Nintendo'/><category term='Review'/><category term='Etc'/><category term='PC'/><category term='Marketing'/><category term='Wii'/><category term='Jonathan Blow'/><category term='Art'/><category term='E3'/><category term='Fable 2'/><category term='Platform'/><title type='text'>More Than A "Game"</title><subtitle type='html'>Searching For Something More Than Just Game In Today's Videogames.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-717958089160226589</id><published>2010-05-24T11:25:00.000-07:00</published><updated>2010-05-24T08:29:01.442-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><title type='text'>Is Video Gaming on a Downhill in My Life?</title><summary type='text'>I enjoy gaming. No, I used to enjoy gaming.If you know me, this is not a small matter--I spend 90% of my free time away from work playing and exploring various video games. Even at work, I spend my down time reading up on video game news, blogs, and such. You can pretty much say that I use 90% of my time awake in something related to video games. I used to be so happy to hold a controller in my </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/717958089160226589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=717958089160226589' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/717958089160226589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/717958089160226589'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/09/has-video-game-on-downhill-in-my-life.html' title='Is Video Gaming on a Downhill in My Life?'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-9072289510294372545</id><published>2010-05-21T08:29:00.000-07:00</published><updated>2010-05-21T13:03:16.203-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Art'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>The Real Question (and Answer)</title><summary type='text'>In response to Christopher Totten's Gamasutra blog post, "Roger Ebert: Hero of Videogame Discourse?":While I agree that Ebert's challenge ultimately will be beneficial to games, I disagree with the angle this essay approaches it.When you started applying how games can be considered as social artifacts that reflects the society we live in, I must argue that virtually anything people create today </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/9072289510294372545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=9072289510294372545' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/9072289510294372545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/9072289510294372545'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2010/05/real-question-and-answer.html' title='The Real Question (and Answer)'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/17374869199931412666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-5585241563734357242</id><published>2009-06-03T13:47:00.000-07:00</published><updated>2009-06-03T14:36:20.397-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='E3'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Wait, Haven't I Played This Already?</title><summary type='text'>"Thank you sir, may I have another?" by Micheal Abbot, The Brainy GamerSo, for the past few days, I've been mesmerized by all those sweet, sweet trailers and gameplay footages of exciting and adrenaline pumping action filled games shown at E3 2009. I guess this is precisely why I failed to really understand why I responded to each of big press conferences in the way I did. When I read the post </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/5585241563734357242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=5585241563734357242' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/5585241563734357242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/5585241563734357242'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/06/wait-havent-i-played-this-already.html' title='Wait, Haven&apos;t I Played This Already?'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-1460273361607625954</id><published>2009-06-03T07:19:00.000-07:00</published><updated>2009-06-03T08:23:20.279-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='E3'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sony... Well...?</title><summary type='text'>So, E3 is officially underway, and Microsoft, Sony, and the Big N have had their two-hour-long press conferences. Nintendo held the same old presser with numbers, show-and-tell's, and some announcements; nothing that exciting for me here, not that I expected much out of it. Microsoft--my console creator, and thus, where my obligatory alligence lies (I kid)--pumped my adrenaline and left me happy </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/1460273361607625954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=1460273361607625954' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/1460273361607625954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/1460273361607625954'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/06/sony-well.html' title='Sony... Well...?'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-928795228402378262</id><published>2009-06-01T16:18:00.000-07:00</published><updated>2009-06-03T08:31:31.871-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='E3'/><title type='text'>Aaaaaaand Microsoft Hits BIG!!!</title><summary type='text'> Image from KotakuAnd just like that, Microsoft Press Conference has come and gone. (You can view the full video here.)Thanks to the conference and ever so thankful live streaming services (especially IGN.com), today's productivity at work has been utterly pathetic--The whole thing was two-full-hours long!The conference had Splinter Cell: Conviction, Modern Warfare 2, Left 4 Dead 2, Forza </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/928795228402378262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=928795228402378262' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/928795228402378262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/928795228402378262'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/06/aaaaaaand-microsoft-hits-big.html' title='Aaaaaaand Microsoft Hits BIG!!!'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_SNiWXJCae8g/SiRmoNZmK9I/AAAAAAAAAMo/gK1GZyAwnCc/s72-c/somuchgreen.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-646678897328983869</id><published>2009-06-01T08:28:00.000-07:00</published><updated>2009-06-01T08:37:25.966-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='E3'/><title type='text'>E3 2009 Is Here!</title><summary type='text'>E3 2009 has finally arrived at LA Convention Center, and in about 2 hours, the highly anticipated Microsoft Press Conference will begin. (You can watch web streaming via Gamespot HERE.)With two years (or was it just one year?) of scaled-down, or rather, dumbed-down show, this year's E3 is said to be the return to the former, glorious show with large show floors, extravagant booths, and, of course</summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/646678897328983869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=646678897328983869' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/646678897328983869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/646678897328983869'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/06/e3-2009-is-here.html' title='E3 2009 Is Here!'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_SNiWXJCae8g/SiP1nG8FC2I/AAAAAAAAAMg/7xtx3j8VyO8/s72-c/e3lobby06.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-6426260896306575892</id><published>2009-05-20T07:12:00.000-07:00</published><updated>2009-05-20T08:18:55.130-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Art'/><title type='text'>Finally, An Emotionally Attachable Game</title><summary type='text'>Game developers have long been, and still are, cracking their head to come up with a game that will have a big emotional impact on players, something that will make your heart pump a bit faster, sweat a little, and.. oh, bring tears to your eyes. But if you think a bit harder, there are some titles that have already achieved all this, and the next title from Japan's acclaimed developer of ICO </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/6426260896306575892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=6426260896306575892' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/6426260896306575892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/6426260896306575892'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/05/finally-emotionally-attachable-game.html' title='Finally, An Emotionally Attachable Game'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-8368834315731202670</id><published>2009-04-28T07:41:00.000-07:00</published><updated>2009-04-28T08:23:09.591-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Descend. Or.. Ascend?</title><summary type='text'>One of the grudges I have against probably-hated-by-me Elder Scroll IV: Oblivion is that it tricks you to believe that you can make meaningful choices which you absolutely cannot. I believe Bethesda studio could have built an entirely seperate path for the player to follow: the true evil path where player joins the cult that tries to bring apocalypse upon the world, and work with them.This may </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/8368834315731202670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=8368834315731202670' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/8368834315731202670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/8368834315731202670'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/04/descend-or-ascend.html' title='Descend. Or.. Ascend?'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-1443701135640802865</id><published>2009-03-16T11:54:00.000-07:00</published><updated>2009-03-16T12:20:22.238-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Trend'/><category scheme='http://www.blogger.com/atom/ns#' term='Casual'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Casual-ness</title><summary type='text'>Whenever I see another Wii game, or any other casual game, trying to make more sales by featuring a picture of mom or grandma playing the game, I'm constantly reminded of how powerful the casual audience has become; there are just too many to ignore. And this is inevitably shaping today's game industry, and I don't like the way it's going.To make more money off of this massive audience, more and </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/1443701135640802865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=1443701135640802865' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/1443701135640802865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/1443701135640802865'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/03/whenever-i-see-another-wii-game-or-any.html' title='Casual-ness'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-277576158654597405</id><published>2009-03-13T11:06:00.000-07:00</published><updated>2009-03-13T07:07:40.864-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><title type='text'>My Library of Games - 03/13/2009</title><summary type='text'>Below is the list of all the game systems and titles I own. I'll be updating this list as I acquire new titles, and also link any of my own reviews if and when I write them.Microsoft Xbox 360:Armored Core 4Armored Core: For AnswerAssassin's CreedBlue DragonBraidCall of Duty 4Castle CrashersChromehoundsClive Barker's JerichoDead SpaceFable 2 Limited EditionForza Motorsport 2Gears of WarGears of </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/277576158654597405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=277576158654597405' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/277576158654597405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/277576158654597405'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/03/my-library-of-games.html' title='My Library of Games - 03/13/2009'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-6162329321177452453</id><published>2009-03-04T14:38:00.000-08:00</published><updated>2009-03-04T14:47:07.354-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Console'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Comparison Videos. Nothing More Than Flame Bait</title><summary type='text'>I was one of them who were really interested in these videos that compare graphics of each system when a multi-platform game is released. But that quickly grew old, as there isn't really a notable difference to be found--developers quickly mastered working on each platforms, and most multi-platform games are pretty non-differentiable. Here's what I had to say to GameTrailer's Street Fighter IV </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/6162329321177452453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=6162329321177452453' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/6162329321177452453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/6162329321177452453'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/03/comparison-videos-nothing-more-than.html' title='Comparison Videos. Nothing More Than Flame Bait'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-4406937578077552983</id><published>2009-03-04T13:45:00.000-08:00</published><updated>2009-03-04T14:47:32.653-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Trend'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Leave Those Long Lasting Games in the Past.</title><summary type='text'>Here's a comment I left on an article on EA Games Europe senior VP Patrick Söderlund's response to EA's last year-end's underperformed quarterly result. This article, where he talks about his positive view of the result, wasn't what triggered my comment. It was another comment that basically blamed EA's new IPs' having short playtime for the disappointing result.I am with a lot of people who </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/4406937578077552983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=4406937578077552983' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/4406937578077552983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/4406937578077552983'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/03/leave-those-long-lasting-games-in-past.html' title='Leave Those Long Lasting Games in the Past.'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-5893532442739014497</id><published>2009-02-24T09:52:00.000-08:00</published><updated>2009-03-04T14:47:44.533-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Trend'/><category scheme='http://www.blogger.com/atom/ns#' term='Platform'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><category scheme='http://www.blogger.com/atom/ns#' term='Console'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>PC Better Than Console?</title><summary type='text'>With the release of highly-anticipated installment of overly-popular Halo franchise, Halo Wars, a heated discussion has been resumed: "Is PC's control of keyboard and mouse superior to that of the console systems', and are they necessary to enjoy games?" Well, I think that's an obnoxious hardheadedness to hold on to the way it is and has been in the past. Thinking everything is flowing and </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/5893532442739014497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=5893532442739014497' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/5893532442739014497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/5893532442739014497'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/02/pc-better-than-console.html' title='PC Better Than Console?'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-954662737520089838</id><published>2009-02-23T10:17:00.000-08:00</published><updated>2009-03-04T14:48:00.239-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Trend'/><category scheme='http://www.blogger.com/atom/ns#' term='Platform'/><category scheme='http://www.blogger.com/atom/ns#' term='Console'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Say Yes to Console RTS!</title><summary type='text'>Here is a comment I left on Giant Bomb's Quick Look video feature of Halo Wars. Below the video, numerous users has expressed their negative thoughts about RTS games being developed for console systems, and that they must stay on PC where the complex controls enable gamers to battle with precision and fast-response. Seeing this as a mere resistance to change, I expressed my thought against </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/954662737520089838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=954662737520089838' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/954662737520089838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/954662737520089838'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/02/here-is-comment-i-left-on-giant-bomb-s.html' title='Say Yes to Console RTS!'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-6520171401702752388</id><published>2009-02-13T09:49:00.000-08:00</published><updated>2009-03-04T14:48:10.997-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Opinion'/><title type='text'>Wii-Fit != Game</title><summary type='text'>NPD charts are unavoidable. They're released monthly, and when it does, each and every news outlet out there, be it a magazine, a news website, or even a blog, seems to write it up as if it's an obligation. So, failing to avoid the unavoidable, I took a look at this month's chart and found it very un-surprising; Wii-whatever is on the top! Just like last month, and few dozen months before it.Then</summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/6520171401702752388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=6520171401702752388' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/6520171401702752388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/6520171401702752388'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2009/02/wii-fit-game.html' title='Wii-Fit != Game'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SNiWXJCae8g/SZW87pVOYKI/AAAAAAAAALg/QWWS-P-_tCE/s72-c/wiifit_pushup_large_20070705_.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-3594888036314142368</id><published>2008-11-24T11:13:00.000-08:00</published><updated>2009-03-04T14:51:12.760-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jonathan Blow'/><category scheme='http://www.blogger.com/atom/ns#' term='Art'/><category scheme='http://www.blogger.com/atom/ns#' term='Narrative'/><title type='text'>On Jonathan Blow's Latest Talk: 'How To Make Games That Touch People'</title><summary type='text'>Braid's Blow: 'How To Make Games That Touch People' Jonathan's talk probably is the closest thing to what I've been thinking about today's games among any keynotes or presentations on the same topic until now.Today's games are structured in a way that if they were novels, we would be solving puzzles or other challenges in between chapters of the story. For example, first, we'd be reading </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/3594888036314142368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=3594888036314142368' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/3594888036314142368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/3594888036314142368'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2008/11/on-jonathan-blows-latest-talk-how-to.html' title='On Jonathan Blow&apos;s Latest Talk: &apos;How To Make Games That Touch People&apos;'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-365811308503117434</id><published>2008-10-03T10:13:00.001-07:00</published><updated>2008-10-03T11:03:40.146-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanillaware'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Wii Finally Offer Something For Hardcore Gamers</title><summary type='text'>Oboro Muramasa Youtouden 'TGS07 Debut'Wii has been something of a novelty product for me; it's not something I have to have, but would be a fun system to play on occasionally. This is because Nintendo tried so hard to capture larger crowd, that is the "casual" audience, that they pretty much didn't put much effort in developing more serious titles for more "hardcore" audience. This is obvious if </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/365811308503117434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=365811308503117434' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/365811308503117434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/365811308503117434'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2008/10/wii-finally-offer-something-for.html' title='Wii Finally Offer Something For Hardcore Gamers'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-2358844454502503955</id><published>2008-10-02T09:57:00.000-07:00</published><updated>2008-10-03T11:08:22.631-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><title type='text'>Kudos To Microsoft. *Claps Half-Heartedly*</title><summary type='text'>Microsoft Adjusts Contents &amp; Pricing for Fable II Collector's EditionHonestly speaking, I haven't been in the market for everything games for that long. My saying this may puzzle some of you, since I always was amazed and immersed in the wonderful world of games as long as you've known me. (This goes the same for me.)But it is a fact; before I started working, and figured out what my spending </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/2358844454502503955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=2358844454502503955' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/2358844454502503955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/2358844454502503955'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2008/10/kudos-to-microsoft-claps.html' title='Kudos To Microsoft. *Claps Half-Heartedly*'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-2092331887227966134</id><published>2008-10-01T07:08:00.001-07:00</published><updated>2008-10-03T11:09:26.130-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fable 2'/><title type='text'>What It Takes To Be A Game Developer</title><summary type='text'>I've always admired to become a game developer, to create something that will revolutionize the face of gaming. And I was thinking of sneaking into the indutry with my software engineering skill, but alas, that's not the only one you need: you need a tough body that can be pushed around, charged into a wall, and so on..!Check it out:FYI, Neil Wakefield, the poor guy in helmet, is a core member of</summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/2092331887227966134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=2092331887227966134' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/2092331887227966134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/2092331887227966134'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2008/10/what-it-takes-to-be-game-developer.html' title='What It Takes To Be A Game Developer'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8637211214048889189.post-6463842225649442071</id><published>2008-09-27T10:24:00.000-07:00</published><updated>2008-09-27T11:04:50.184-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Etc'/><title type='text'>Another Beginning</title><summary type='text'>This post marks a start of yet another blog for me, with Eternity Begins being another.This blog will serve as a place where any ideas, stories, opinions, or anything relates to games will be stored and shared. This is in response to a post by Brenda Brathwaite, a professor at Savana College of Art and Design and an industry veteran, "Design Portfolios - Is there such a thing?"This isn't to say </summary><link rel='replies' type='application/atom+xml' href='http://notjustgame.blogspot.com/feeds/6463842225649442071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8637211214048889189&amp;postID=6463842225649442071' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/6463842225649442071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637211214048889189/posts/default/6463842225649442071'/><link rel='alternate' type='text/html' href='http://notjustgame.blogspot.com/2008/09/another-beginning.html' title='Another Beginning'/><author><name>Peter Park</name><uri>http://www.blogger.com/profile/00066988803165852928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
