Here is a comment I left on Giant Bomb's Quick Look video feature of Halo Wars. Below the video, numerous users has expressed their negative thoughts about RTS games being developed for console systems, and that they must stay on PC where the complex controls enable gamers to battle with precision and fast-response. Seeing this as a mere resistance to change, I expressed my thought against them.
Wow, anybody who bashes console's capability to house decent RTS games fail big time, in my view.
You seem to forget that historically, there were hardcore fans of specific portion of games that clung to the traditional style of gaming, trying to resist change. And what happened? Things kept changing and they had to move on. Adapt.
Today's no-RTS-on-console argument is just the same, I think. As hardcore games evolved to become (in hardcore gamer's point of view) easier to accomodate not-so-hardcore gamers to enjoy, RTS games will also do the same to survive. I think EndWar is a great example (not sure how well it's doing. Haven't pop that thing in 360 in a while). It enables gamers to show skill in managing troops, yet it perfectly utilizes consoles unique control scheme. And it is very enjoyable, too.
The notion that a RTS game has to be based on economy, base-building, and unit control is just about to become passe. Just as "having to retry 100 times or more to finish a game" became a thing of the past.
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