Monday, March 16, 2009

Casual-ness

Whenever I see another Wii game, or any other casual game, trying to make more sales by featuring a picture of mom or grandma playing the game, I'm constantly reminded of how powerful the casual audience has become; there are just too many to ignore. And this is inevitably shaping today's game industry, and I don't like the way it's going.

To make more money off of this massive audience, more and more developers are trying to make more (and not necessarily better) casual games that can appeal to the normal, non-gamer audience. And by doing so, the quality of games is lowered. For a longest time, people relied on market's competitiveness to advance the market forward, resulting better and better games. But if there's just so many not-so-well-informed consumers eating up any trash games devs put out, who'd try hard to create a triple-A, high-quality title costing them a pile of gold in developing it?

Game has been nothing more than toy as long as humanity existed. Now that we've developed technology to finally thrust game forward and turn it into something more meaningful, we're suddenly struck with this very distracting second renaissance of casual games. I just hope the troubling situation of today's Japanese game development doesn't become a global trend.

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