Showing posts with label Console. Show all posts
Showing posts with label Console. Show all posts

Wednesday, March 4, 2009

Comparison Videos. Nothing More Than Flame Bait

I was one of them who were really interested in these videos that compare graphics of each system when a multi-platform game is released. But that quickly grew old, as there isn't really a notable difference to be found--developers quickly mastered working on each platforms, and most multi-platform games are pretty non-differentiable. Here's what I had to say to GameTrailer's Street Fighter IV PS3/360 Comparison Video:

I strongly doubt these videos will do anything more than starting yet another fanboyism war.

The difference between the consoles will be drawn not by 3rd party, multi-platform games, but by exclusive titles like inFamous. Because those are the ones that will really try to take advantage of a given platform.

That said, I think there will be more PS3 exclusives in the future, given that their hardware spec and architecture can provide some extra juice. 360 being easy to work on, any 3rd party game on 360 will also come out on PS3, unless Gabe Newell's behind it. :PTo MS's credit, since they have price advantage, they can retire their machine earlier and introduce another, more powerful system that can top PS3's power, and go ahead in the race while Sony's still tied to that system since they need to make up for the dev cost and all.

So, GT.com, you can stop making these pointless video.

Tuesday, February 24, 2009

PC Better Than Console?

With the release of highly-anticipated installment of overly-popular Halo franchise, Halo Wars, a heated discussion has been resumed: "Is PC's control of keyboard and mouse superior to that of the console systems', and are they necessary to enjoy games?" Well, I think that's an obnoxious hardheadedness to hold on to the way it is and has been in the past. Thinking everything is flowing and evolving, and that we should evolve with it, I've posted the following comment on Wired magazine's review of Halo Wars.

Of course, there is a sense of achievement for those who has time, energy and money to invest on a decent PC to enjoy games on it. But not everyone has that kind of free resources. No, MOST people don't. Shifting of games' preferred platform from PC to consoles is just another step of this industry's evolution. It does so to expand and flourish.

That said, I think RTS genre will also evolve to accomodate console systems' (somewhat limited) controls to provide as fun and rich experience as PC games with mouse and keyboard controls. I think EndWar shows it pretty well. I think it was a great first step towards this. No economy, more tactic.

And let's stop to kid ourselves. We call RTS games RTS just because we've been calling it that, not because they truly involve "strategy" in any meaningful way. Every game is tactic with mechanically glued-on microeconomy. So, don't start arguing EndWar-like RTS games without "real" economy system are not TRUE RTS games.

So, my point is, today's RTS games on console is just a start. If you want to hold onto your dear PC and your futile stubborness, brace yourself. You'll see a flood of games like that in future.

Monday, February 23, 2009

Say Yes to Console RTS!

Here is a comment I left on Giant Bomb's Quick Look video feature of Halo Wars. Below the video, numerous users has expressed their negative thoughts about RTS games being developed for console systems, and that they must stay on PC where the complex controls enable gamers to battle with precision and fast-response. Seeing this as a mere resistance to change, I expressed my thought against them.

Wow, anybody who bashes console's capability to house decent RTS games fail big time, in my view.

You seem to forget that historically, there were hardcore fans of specific portion of games that clung to the traditional style of gaming, trying to resist change. And what happened? Things kept changing and they had to move on. Adapt.

Today's no-RTS-on-console argument is just the same, I think. As hardcore games evolved to become (in hardcore gamer's point of view) easier to accomodate not-so-hardcore gamers to enjoy, RTS games will also do the same to survive. I think EndWar is a great example (not sure how well it's doing. Haven't pop that thing in 360 in a while). It enables gamers to show skill in managing troops, yet it perfectly utilizes consoles unique control scheme. And it is very enjoyable, too.

The notion that a RTS game has to be based on economy, base-building, and unit control is just about to become passe. Just as "having to retry 100 times or more to finish a game" became a thing of the past.